Campaña |
---|
IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | Icewind Drover |
---|---|
Se convierte en: | |
Coste: | 55 |
PV: | 65 |
Movimiento: | 5 |
PX: | 150 |
Level: | 3 |
Alineamiento: | caótico |
ID | Steppe Master |
Habilidades: |
staff de impacto | 9 - 3 cuerpo a cuerpo | ||
frostbite de frío | 8 - 5 a distancia | mágico |
Resistencias: | |
---|---|
de corte | -20% |
de penetración | -10% |
de impacto | -10% |
de fuego | -10% |
de frío | 50% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Bosque | 2 | 60% |
Campo de setas | 3 | 40% |
Colinas | 2 | 50% |
Cueva | 2 | 40% |
Montañas | 3 | 50% |
Nieve | 1 | 40% |
Pantano | 3 | 30% |
Pared de cueva | 99 | 90% |
Pradera | 1 | 40% |